Frostpunk steam cores12/31/2023 And the end game of oh the enemy is actually a sad and hosed up set of refugees who need help!!! was a rehash of the scenario where the Lords threaten to take back your city but oh it turns out they’re all sad and overwhelmed and beg for help. Too many of the “moral quandary” interactions were the same, basically “do you let your partners do the stupid thing that hurts you but makes them happy, or do you tell them to stop being idiots and take a relationship penalty”. Yeah, I just finished it, and it wasn’t as good as the rest. Will have to fire up an endless scenario though and see how the new trading mechanics work there. I bought the season pass way back when and the 120something hours I have in the game were well worth it. I ended the scenario with fully upgraded houses, expecting more cold to come but it never did. Enjoyed it, but agree, it wasn't as challenging as Last Autumn. I had one early restart and then finished on hard. you get choices with the other settlements but they barely matter coal or heat are never an issue and food is only a problem for about 2 days. the other settlements come down to resource dumps and the only challenge is just waiting to get enough steel. there's really not much new there in comparison to last autumn. after a single trial run to figure out the new mechanics in the first few days, i went and got both endings without much effort. I thought it was disappointingly short, easy and simple. Outta nowhere, the last Frostpunk expansion came out today: I learned this after finishing The Last Autumn on Extreme with exactly 24 people left alive GotLag fucked around with this message at 22:58 on Jun 17, 2020įun fact: The achievements for completing scenarios on Hard difficulty specifically require you to be on Hard, in other words Extreme doesn't count. You're taking Order in The Builders mode because the Foreman ability lets you complete most of the generator construction stages in a single day, and each stage is a separate structure so the cooldown doesn't carry over to subsequent stages.Įdit: checking the wiki, the medic apprentices bonus is only active in the same hours as engineer apprentices (11:00-18:00), which makes it less than a 6% bonus over a 24-hour period.Įdit 2: even with extended shifts you only get a 14-hour day in workshops, which makes the effective bonus from engineer apprentices 10% I've only played on Normal mode but you can have houses with full insulation by the first storm if you plan appropriately, which means you don't get dozens of frostbite cases from that storm, and so don't lose the first few days afterwards just to healing your workforce. Discontent is not an issue as Order gives you guard towers and patrols to easy suppress it even without going down the fash parts of the tree.Įngineer apprentices is vital because you really need to be upgrading houses, heaters and insulation as soon as possible. I go for engineer apprentices and get the medical bonus from snow pits and transplantation instead. In the endless builders scenario that's much less pressing, as you start out with a larger workforce. So when you rush construction of the generator, it says it may cause problems "down the line" but what kind of problems we talking about? I know that certain landmarks in the frostlands are more likely to have them than others but.heh. The real trick is figuring out how and when to get more survivors for more workers. Last time I made a serious try, I had like 26 amputees and had to make new limbs for all of them. No generator means no automatons, so you need to keep everyone healthy and working. It's "The Builders" mode which is similar to "the last Autumn" (might be from the same DLC). GotLag fucked around with this message at 17:36 on Jun 17, 2020 Better tech up to houses and insulation ASAP. Once you have the generator up it's standard Endless mode, with relics, and storms at regular intervals.Įdit: Oh yeah, of course no hubs or automatons until the generator's switched on. On the plus side, you have more citizens (125 instead of 80) and a bunch more resources in the form of ruins, and 5 steam cores instead of one. This gives you your effective time limit to get it finished and turned on. You rebuild an exploded generator, with a 24-hour storm every 12 days (48 hours from the fifth storm onward). does the generator get built eventually, followed by worse storms or is it permanent "last autum" thing? Wait, they added an endless mode with no generator?
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